Moadra Demo Area Index: What the Map Files Actually Contain
Inspect 21 cooked map packages and exact placed-object references for upgrades, chambers, logs, barriers and Demo boundaries without invented coordinates.
What can this index tell you?
It answers “which internal area package contains this exact placed class?” The reader follows an export’s class and outer object, accepting it only when its parent is an actual Level. A name merely appearing in a dependency list is not counted. The list deliberately retains internal class names where no interface identity has been established.
21 cooked map packages: 20 area packages and one persistent world. Counts below come from placed actor export entries, not filenames or imported references. They do not establish reachable pickups, secret totals, NPC availability, live enemy counts or route coordinates.
21 map packages
Laboratory1
Upgrade actors · ArmorPiercingUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ArmorPiercingUpgrade_C_12· export 11
/Game/GeneralGameplay/Upgrade/ArmorPiercingUpgrade/ArmorPiercingUpgrade.ArmorPiercingUpgrade_C
Barrier actors · BioShockBarrier_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier31_0· export 1433BioShockBarrier33_1· export 1434
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Chamber actors · EvolvingPool_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
EvolvingPool2_2046· export 2595
/Game/GeneralGameplay/EvolvingPool/EvolvingPool.EvolvingPool_C
Log actors · LabOperationLog1_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabOperationLog1_BP_327· export 3344
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabOperationLog1_BP.LabOperationLog1_BP_C
Log actors · LabOperationLog2_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabOperationLog2_BP_0· export 3345
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabOperationLog2_BP.LabOperationLog2_BP_C
Log actors · LabOperationLog3_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabOperationLog3_BP_273· export 3346
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabOperationLog3_BP.LabOperationLog3_BP_C
Barrier actors · ParasiteTunnelBarrier_BP_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabTunnelBarrier_BP30· export 5635ParasiteTunnelBarrier_BP7_2· export 5636
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/Laboratory1
Laboratory2
Barrier actors · BioShockBarrier_C18
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier10· export 1337BioShockBarrier11· export 1338BioShockBarrier12· export 1339BioShockBarrier13· export 1340BioShockBarrier17_2· export 1341BioShockBarrier2· export 1342BioShockBarrier29· export 1343BioShockBarrier3· export 1344BioShockBarrier30· export 1345BioShockBarrier37_2· export 1346BioShockBarrier38· export 1347BioShockBarrier4· export 1348BioShockBarrier5_875· export 1349BioShockBarrier6· export 1350BioShockBarrier7· export 1351BioShockBarrier8· export 1352BioShockBarrier9· export 1353BioShockBarrier_38· export 1354
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Chamber actors · EvolvingPool_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
EvolvingPool_2591· export 2788
/Game/GeneralGameplay/EvolvingPool/EvolvingPool.EvolvingPool_C
Log actors · LabMaintenanceNotice_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabMaintenanceNotice_62· export 3430
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabMaintenanceNotice.LabMaintenanceNotice_C
Upgrade actors · LifebloodUpgrade_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LifebloodUpgrade_C_26· export 3435LifebloodUpgrade_C_27· export 3436
/Game/GeneralGameplay/Upgrade/HMUpgrade/LifebloodUpgrade.LifebloodUpgrade_C
Barrier actors · ParasiteTunnelBarrier_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP4_2· export 5602
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/Laboratory2
Laboratory3
Upgrade actors · ArmorUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ArmorUpgrade_C_5· export 8
/Game/GeneralGameplay/Upgrade/ArmorUpgrade/ArmorUpgrade.ArmorUpgrade_C
Upgrade actors · BioplasmUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioplasmUpgrade_C_8· export 1011
/Game/GeneralGameplay/Upgrade/HMUpgrade/BioplasmUpgrade.BioplasmUpgrade_C
Barrier actors · ParasiteTunnelBarrier_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP18_2· export 4077
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/Laboratory3
Laboratory4
Chamber actors · EvolvingPool_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
EvolvingPool18_0· export 1219
/Game/GeneralGameplay/EvolvingPool/EvolvingPool.EvolvingPool_C
Barrier actors · ParasiteTunnelBarrier_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP_C_2· export 2458
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/Laboratory4
Laboratory5
Barrier actors · ParasiteTunnelBarrier_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP12_2· export 1989
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/Laboratory5
Laboratory8
Log actors · LabDataLog1_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabDataLog1_BP_0· export 259
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabDataLog1_BP.LabDataLog1_BP_C
/Game/Levels/Laboratory8
LaboratoryBioShockRoom
Chamber actors · EvolvingPool_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
EvolvingPool4· export 142
/Game/GeneralGameplay/EvolvingPool/EvolvingPool.EvolvingPool_C
Log actors · LabCargoSchedule_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabCargoSchedule_BP_62· export 160
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabCargoSchedule_BP.LabCargoSchedule_BP_C
Log actors · LabDataLog2_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabDataLog2_BP_26· export 161
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabDataLog2_BP.LabDataLog2_BP_C
/Game/Levels/LaboratoryBioShockRoom
LaboratoryBoss
Upgrade actors · BlasterUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
NODE_AddChildActorComponent-1_BlasterUpgrade_C_CAT_8· export 379
/Game/GeneralGameplay/Upgrade/BlasterUpgrade/BlasterUpgrade.BlasterUpgrade_C
Barrier actors · ParasiteTunnelBarrier_BP_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP_C_1· export 1405ParasiteTunnelBarrier_BP_C_2· export 1406
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/LaboratoryBoss
LaboratoryBossHallway
Barrier actors · BioShockBarrier_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier35_2· export 636BioShockBarrier36· export 637
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Log actors · LabDataLog3_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LabDataLog3_BP_201· export 1374
/Game/Object/StartLaboratory/BlockSet/LabInfoScreen/LabDataLog3_BP.LabDataLog3_BP_C
/Game/Levels/LaboratoryBossHallway
LaboratoryEntrance1
Barrier actors · BioShockBarrier_C8
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier41_10· export 752BioShockBarrier42_11· export 753BioShockBarrier43· export 754BioShockBarrier44· export 755BioShockBarrier45· export 756BioShockBarrier46· export 757BioShockBarrier47_14· export 758BioShockBarrier48_15· export 759
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Barrier actors · ParasiteTunnelBarrier_BP_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP8_0· export 3141ParasiteTunnelBarrier_BP9_2· export 3142
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/LaboratoryEntrance1
LaboratoryEntrance2
No actors from this index’s narrow allowlist. This does not mean the area is empty.
/Game/Levels/LaboratoryEntrance2
LaboratoryGeneratorRoom
Barrier actors · BypassSproutBP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BypassSproutBP_C_1· export 478
/Game/GeneralGameplay/ParasiteBlocker/Tall/BypassSproutBP.BypassSproutBP_C
/Game/Levels/LaboratoryGeneratorRoom
LaboratoryNimRoom
Upgrade actors · AbsorbItemsUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
AbsorbItemsUpgrade_C_9· export 1
/Game/GeneralGameplay/Upgrade/AbsorbItemsUpgrade/AbsorbItemsUpgrade.AbsorbItemsUpgrade_C
/Game/Levels/LaboratoryNimRoom
LaboratoryRoof1
Barrier actors · SuperSpeedBarrier_C6
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
SuperSpeedBarrier135· export 3182SuperSpeedBarrier136· export 3183SuperSpeedBarrier139· export 3184SuperSpeedBarrier140_4· export 3185SuperSpeedBarrier_C_1· export 3186SuperSpeedBarrier_C_2· export 3187
/Game/GeneralGameplay/Breakable/SuperSpeedBarrier/SuperSpeedBarrier.SuperSpeedBarrier_C
/Game/Levels/LaboratoryRoof1
LaboratoryRoof2
Upgrade actors · ArmorUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ArmorUpgrade_C_7· export 1
/Game/GeneralGameplay/Upgrade/ArmorUpgrade/ArmorUpgrade.ArmorUpgrade_C
Barrier actors · ParasiteTunnelBarrier_BP_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP8· export 836
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/LaboratoryRoof2
LaboratoryRoof3
Barrier actors · BioShockBarrier_C4
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier51· export 466BioShockBarrier52· export 467BioShockBarrier53· export 468BioShockBarrier54· export 469
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
/Game/Levels/LaboratoryRoof3
PlanetSurface4
Barrier actors · BioShockBarrier_C8
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier14_878· export 742BioShockBarrier15· export 743BioShockBarrier16· export 744BioShockBarrier17· export 745BioShockBarrier67· export 746BioShockBarrier68· export 747BioShockBarrier69· export 748BioShockBarrier70· export 749
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Upgrade actors · BlasterUpgrade_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
NODE_AddChildActorComponent-1_BlasterUpgrade_C_CAT_31· export 750NODE_AddChildActorComponent-1_BlasterUpgrade_C_CAT_8· export 751
/Game/GeneralGameplay/Upgrade/BlasterUpgrade/BlasterUpgrade.BlasterUpgrade_C
Barrier actors · SuperSpeedBarrier_C3
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
SuperSpeedBarrier134_2· export 11450SuperSpeedBarrier137· export 11451SuperSpeedBarrier138· export 11452
/Game/GeneralGameplay/Breakable/SuperSpeedBarrier/SuperSpeedBarrier.SuperSpeedBarrier_C
/Game/Levels/PlanetSurface4
PlanetSurfaceLandingSite
Demo boundary actors · DemoEndArea_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
DemoEndArea_C_1· export 661
/Game/GeneralGameplay/Demo/DemoEndArea.DemoEndArea_C
/Game/Levels/PlanetSurfaceLandingSite
PlanetSurfaceShipwreck
Upgrade actors · ArmorUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ArmorUpgrade_C_5· export 13
/Game/GeneralGameplay/Upgrade/ArmorUpgrade/ArmorUpgrade.ArmorUpgrade_C
Upgrade actors · BioplasmUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioplasmUpgrade_C_8· export 1850
/Game/GeneralGameplay/Upgrade/HMUpgrade/BioplasmUpgrade.BioplasmUpgrade_C
Barrier actors · BioShockBarrier_C9
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
BioShockBarrier102· export 1852BioShockBarrier2· export 1853BioShockBarrier59_2· export 1854BioShockBarrier6· export 1855BioShockBarrier60· export 1856BioShockBarrier72· export 1857BioShockBarrier73· export 1858BioShockBarrier74· export 1859BioShockBarrier_2· export 1860
/Game/GeneralGameplay/Breakable/BioShockBarrier/BioShockBarrier.BioShockBarrier_C
Upgrade actors · BlasterUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
NODE_AddChildActorComponent-1_BlasterUpgrade_C_CAT_38· export 1861
/Game/GeneralGameplay/Upgrade/BlasterUpgrade/BlasterUpgrade.BlasterUpgrade_C
Demo boundary actors · DemoEndArea_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
DemoEndArea_C_0· export 5759
/Game/GeneralGameplay/Demo/DemoEndArea.DemoEndArea_C
Chamber actors · EvolvingPool_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
EvolvingPool15· export 5923
/Game/GeneralGameplay/EvolvingPool/EvolvingPool.EvolvingPool_C
Upgrade actors · LifebloodUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
LifebloodUpgrade_C_5· export 7235
/Game/GeneralGameplay/Upgrade/HMUpgrade/LifebloodUpgrade.LifebloodUpgrade_C
Upgrade actors · MissileStrikeUpgrade_C1
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
MissileStrikeUpgrade_C_5· export 9580
/Game/GeneralGameplay/Upgrade/MissileStrikeUpgrade/MissileStrikeUpgrade.MissileStrikeUpgrade_C
Barrier actors · ParasiteTunnelBarrier_BP_C8
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP11_0· export 9681ParasiteTunnelBarrier_BP12_1· export 9682ParasiteTunnelBarrier_BP13_2· export 9683ParasiteTunnelBarrier_BP14_3· export 9684ParasiteTunnelBarrier_BP18· export 9685ParasiteTunnelBarrier_BP2_6· export 9686ParasiteTunnelBarrier_BP3· export 9687ParasiteTunnelBarrier_BP_2· export 9688
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/PlanetSurfaceShipwreck
PlanetUnderground2
Barrier actors · ParasiteTunnelBarrier_BP_C2
Serialized instances of this exact class. Pickup containers, map icons and conditional activation are not counted as collected items.
ParasiteTunnelBarrier_BP4_2· export 1817ParasiteTunnelBarrier_BP5_5· export 1818
/Game/GeneralGameplay/Breakable/ParasiteTunnelBarrier/ParasiteTunnelBarrier_BP.ParasiteTunnelBarrier_BP_C
/Game/Levels/PlanetUnderground2
ProteanWorld
No actors from this index’s narrow allowlist. This does not mean the area is empty.
/Game/Levels/ProteanWorld
No area packages match these filters.
Which findings are useful for a second investigation?
Laboratory2 contains two LifebloodUpgrade_C actors and one EvolvingPool_C actor. Laboratory3 contains one ArmorUpgrade_C and one BioplasmUpgrade_C. LaboratoryNimRoom contains an AbsorbItemsUpgrade_C actor. Each observation comes from a placed export, with its exact object name shown above; these are investigation targets rather than instructions to collect an item at a proven coordinate.
LaboratoryRoof1 contains six SuperSpeedBarrier_C actors. The energy reference can help you interpret a barrier only after identifying its actual scan entry. A class containing “Speed” does not independently establish a usable ability or a Demo unlock.
PlanetSurfaceLandingSite and PlanetSurfaceShipwreck each contain a DemoEndArea_C actor. Their presence shows a packaged boundary trigger, not that both triggers activate in a single run or that the whole shipwreck map is playable.
Why is there no collectible total or connecting route?
An upgrade can have a separate egg container and map icon. Adding all three would inflate a single opportunity. Other actors are conditional, and a world package can refer to content beyond the playable slice. This index uses a narrow exact-class allowlist and does not decode activation conditions, transforms or live spawns.
Use recognizable landmarks in the field planner and compare source coverage. For actual completion requirements, consult the scan and inventory guide.
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