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Moadra Weapons: Blaster Mechanics & Upgrade Dossiers

Alpha Blaster: Semi-Auto Fire, Charging & Upgrades

Alpha Blaster mechanics from the game files: semi-auto firing, charged Emerald Plasma, projectile speed and separate charged and normal damage upgrades.

10/23/2026 Demo / 2026-10 Moadra Wiki Last updated: 10/23/2026 2 min read

FAQ

Which Alpha upgrades are separate?
The menu separates projectile speed, charged-projectile damage and projectile damage. Their text establishes upgrade directions without giving exact rank values.

What do the game files confirm?

Alpha’s inventory text explicitly combines Semi-Auto Firing with a Charged Blast. Treat a normal shot and a charged release as distinct actions when reading the menu: the upgrade descriptions name their damage separately.

The short-to-long-range description is qualitative. It supports using Alpha as a reference for general aiming practice, but it is not a measured effective-range curve or proof of equal damage at every distance.

Mechanic Documented behavior
Firing mode Semi-automatic
Charged action Emerald Plasma blast
Speed direction Projectile speed
Damage directions Charged projectile and projectile damage

Which upgrade directions are listed?

  • Increase the projectile speed
  • Increase the charged projectile damage
  • Increase the projectile damage

Menu directions name what changes, not numeric ranks, prices or a tested optimal order.

How can you apply these clues?

  1. Compare a normal shot and a charged release against the same available target before attributing a change to an upgrade. Keep the active weapon and target conditions consistent.

  2. When reading the evolution menu, match ABSpeed, ABCharge and ABDamage to speed, charged damage and projectile damage respectively. A familiar icon does not make the three descriptions interchangeable.

  3. For a boss attempt, choose a reachable weak point first. Alpha’s general-purpose wording does not override a scan that describes an impenetrable exterior.

Spread also uses semi-auto fire but emphasizes close combat and a charged barrage. Gatling instead accelerates during automatic firing. Those are behavioral differences, not a damage ranking.

Acquisition and verification limits

No exact charge time, projectile speed, upgrade cost or damage multiplier is supplied by these descriptions. The tool identity in the Biokinetic scan is documented separately.

The expandable records below preserve the original game wording and source keys. A bundled record is not proof that the item or encounter is available in the Demo.

Game-file evidence

Original localized game text. Expand a record to inspect its wording and source identifiers.

Alpha BlasterAlphaB

Standard and reliable from short to long range, the Blaster of the Neera Elites features Semi-Auto Firing with a powerful Charged Blast of Emerald Plasma.

Increase the projectile speed

Increase the charged projectile damage

Increase the projectile damage

Source table
GUI/GUIInfosLocalized
Text keys
AlphaB · ABSpeed · ABCharge · ABDamage

GUI/ScanningInfo/ScanInfosLocalized · AlphaBlaster_inv_1

Inspect original databank record →
AlphaAlphaBlaster_inv

Standard and reliable from short to long range, the Blaster of the Neera Elites features Semi-Auto Firing with a powerful Charged Blast of Emerald Plasma.

Source table
GUI/ScanningInfo/ScanInfosLocalized
Text keys
AlphaBlaster_inv_0 · AlphaBlaster_inv_1
Inspect original databank record →

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