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Moadra Databank — Creatures, Weapons & Discoveries

Inside the Moadra Databank: Sources & Coverage

See how Moadra’s local game files became a bilingual databank: 345 scan records, 225 scan images, converted UI assets and explicit availability limits.

10/23/2026 Demo / 2026-10 Moadra Wiki Last updated: 10/23/2026 2 min read

What was actually inspected?

The installed package manifest lists 9,571 packages, including 9,087 game packages. A read-only conversion selected 636 GUI assets and 36 world-map support assets. The image pipeline decoded 394 textures in BGRA, BC1 and BC3 formats, including all 225 scan illustrations found in that selection.

What is searchable here?

The databank includes 345 bilingual scan records, six weapon-menu references, five skill-menu references, 22 achievement conditions and an index of scan artwork that has not yet been associated with a text record. Related forms are linked rather than silently merged. Filter categories are editorial organization of the extracted descriptions.

What does a source label mean?

The record displays its original table and text keys in an expandable evidence panel. A resource image is an illustration extracted from the package; it is not a screenshot of the location where that item was collected. A menu or achievement record proves wording, not that it is obtainable in this Demo.

What was left out?

Raw game packages, executable code, skeletal animation libraries, complete NPC dialogue dumps and soundtrack downloads are not distributed by this site. They do not make a useful replacement for an exploration guide. Personal observations can be kept in the notebook.

Can a complete route be inferred from the package?

No. Level asset names do not prove connections, accessibility, sequence or pickup coordinates. The site distinguishes original game text, source-based tactical interpretation and gameplay verification.

Where are the remaining interface images?

The interface archive exposes another 137 original textures, including HUD symbols, targeting elements and map-interface imagery. Together with the text records and artwork index, all 394 converted textures are represented across 550 indexed records. These totals include variants and image references, not 550 distinct obtainable objects.

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