Lifeblood Boost: Maximum Capacity +1
Lifeblood Boost dossier: maximum capacity +1, documented uses, acquisition clues and linked original game-file evidence.
FAQ
What does Lifeblood Boost do according to the game files?
Where does the evidence place Lifeblood Boost?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Lifeblood Boost |
| Effect / use | Maximum Lifeblood increases by 1. |
| Acquisition / habitat | Scan, pickup message and inventory forms agree on capacity; none names a container, room or route. |
How can you apply this clue?
Compare the maximum bar before and after collection, not only the current value. Keep its scan and pickup checked together in notes to avoid counting one upgrade twice.
What acquisition or encounter clues exist?
Scan, pickup message and inventory forms agree on capacity; none names a container, room or route.
The 3 linked records below are retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
The cooked map index also contains the exact class LifebloodUpgrade_C in the packages below. Its name is an editorial association with this upgrade, not a decoded display-name mapping. The placed exports are verified evidence; identity, activation, accessibility and the route still need in-game confirmation.
| Internal map package | Exact placed object | Export index |
|---|---|---|
| Laboratory2 | LifebloodUpgrade_C_26 |
3435 |
| Laboratory2 | LifebloodUpgrade_C_27 |
3436 |
| PlanetSurfaceShipwreck | LifebloodUpgrade_C_5 |
7235 |
These rows are research leads, not a collectible total. PlanetSurfaceShipwreck also contains a Demo boundary actor, so inclusion here cannot prove its pickups are reachable.
What remains unverified?
No count of available boosts, fixed order or automatic full-refill rule is supplied.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
- Lifeblood
- Chitinite
- Evolution and spending
- Pickup and upgrade comparison
- Upgrade field planner
- Blocked-path troubleshooting
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
Lifeblood BoostLifebloodBoost
Densely packed Lifeblood cells have merged as one, forming an entity capable of expanding an individual’s Lifeblood potential.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- LifebloodBoost_0 · LifebloodBoost_1 · LifebloodBoost_inv_0 · LifebloodBoost_inv_1
Lifeblood BoostLifebloodBoostPickUp
Maximum Lifeblood increased by one!
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- LifebloodBoostPickUp_0 · LifebloodBoostPickUp_1
Lifeblood BoostLifebloodBoost_inv
Increases the maximum Lifeblood capacity.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- LifebloodBoost_inv_0 · LifebloodBoost_inv_1
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