Smoglin: Gas-Assisted Jumps & Acid Territory
Smoglin dossier: gas-assisted jumps & acid territory, documented behavior, acquisition clues and linked original game-file evidence.
FAQ
What weakness does Smoglin’s scan confirm?
Where does the evidence place Smoglin?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Smoglin |
| Weakness / defense clue | No damage weakness named; gas cycle supports jumping. |
| Acquisition / habitat | Territory near pockets of acid. |
How can you apply this clue?
Watch both the jump and the acid beside it when choosing a retreat direction. Do not assume the ordinary species shares Blightling’s armor-piercing requirement.
What acquisition or encounter clues exist?
Territory near pockets of acid.
The 1 linked record below is retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
What remains unverified?
Feeding on acid does not quantify player contact damage or prove immunity to every corrosive attack.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
SmoglinSmoglin
Xenology: Smoglins move around by using gasses generated inside their bodies. The creature's exhaust hole closes temporarily to prevent the gas from escaping, making the Smoglin's body light enough for its weak appendages to make a jump. Smoglins feed on acid and make their territory in the vicinity of pockets of acid, which they fiercely defend.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- Smoglin_0 · Smoglin_1
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