Nova Blaster: Mid-Air Detonation, Charging & Shrapnel
Nova Blaster’s shot explodes on contact or with another fire input in mid-air. Learn its charged range and power, shrapnel upgrade and barrier distinction.
FAQ
Can Nova be detonated in mid-air?
What do the game files confirm?
The inventory gives two detonation triggers: contact and a fire input during flight. Mid-air detonation is therefore an explicit behavior, rather than a guess based on the projectile’s appearance.
Charging changes both range and power. The menu’s shrapnel-count direction is separate; it does not say that increasing shrapnel count is the same as increasing blast radius.
| Mechanic | Documented behavior |
|---|---|
| Projectile | Large single Emerald Plasma shot |
| Detonation | Contact or another fire input in mid-air |
| Charged effect | Increased range and power |
| Menu upgrade | Explosion shrapnel count |
Which upgrade directions are listed?
- Increase the explosion shrapnel count
Menu directions name what changes, not numeric ranks, prices or a tested optimal order.
How can you apply these clues?
-
In a safe test space, observe a normal contact explosion and then the effect of pressing fire during flight. Confirm your actual binding before attempting precise placement.
-
Compare charged and uncharged shots without changing position or upgrade state. Record the visible behavior rather than assigning a blast-radius number from the animation.
-
When investigating an Armored Barrier, read its exact High Explosive Energy wording and compare the Protocannon description. Nova’s Explosive label alone is not a completed interaction test.
How does it compare with related mechanics?
Protocannon explicitly names a High Explosive projectile, armor-piercing damage and shield destruction. Spread instead charges a barrage. These distinctions matter more than treating every large visual effect as the same damage mechanism.
Acquisition and verification limits
The records do not establish self-damage behavior, exact radius, charge duration, shrapnel damage or a verified pickup room. Do not import those details from another explosive weapon.
The expandable records below preserve the original game wording and source keys. A bundled record is not proof that the item or encounter is available in the Demo.
Related guides
Game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
Nova BlasterNovaB
An Explosive Blaster mutation. Fires a large single shot of Emerald Plasma, which explodes on contact or in mid-air when fire is pressed. Charge and release to increase both Range and Power.
Increase the explosion shrapnel count
- Source table
GUI/GUIInfosLocalized- Text keys
- NovaB · NBShrapnel
GUI/ScanningInfo/ScanInfosLocalized· NovaBlaster_inv_1
NovaNovaBlaster_inv
An Explosive Blaster mutation. Fires a large single shot of Emerald Plasma, which explodes on contact or in mid-air when fire is pressed. Charge and release to increase both Range and Power.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- NovaBlaster_inv_0 · NovaBlaster_inv_1
Nova BlasterShatterBlasterPickup
You have received Nova Blaster! An Explosive Blaster has been fused with your arsenal.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- ShatterBlasterPickup_0 · ShatterBlasterPickup_1
Nova Blaster OrganismShatterBlaster
An Explosive Blaster.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- ShatterBlaster_0 · ShatterBlaster_1
Nova Blaster SacShatterBlasterSac
An organic vessel, surrounded by a flexible protective shell. It contains a fully developed firepower embryo, ready to undergo metamorphosis.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- ShatterBlasterSac_0 · ShatterBlasterSac_1
Armored BarrierArmoredBarrier
A sizable cluster of Blight is barricading the Passageway. Its substructure reveals signs of weakness to High Explosive Energy.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- ArmoredBarrier_0 · ArmoredBarrier_1
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