Wall Hopper: Agile Jumps & Concussive Sensitivity
Wall Hopper dossier: agile jumps & concussive sensitivity, documented behavior, acquisition clues and linked original game-file evidence.
FAQ
What weakness does Wall Hopper’s scan confirm?
Where does the evidence place Wall Hopper?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Wall Hopper |
| Weakness / defense clue | Flexible carapace exposed to Concussive Energy. |
| Acquisition / habitat | Wall Crawler relative; gaps are a movement context, not fixed spawns. |
How can you apply this clue?
Allow room for an unexpectedly fast jump before trying Protopulse. Keep its concussive clue separate from Wall Surger, whose shell has a different resistance description.
What acquisition or encounter clues exist?
Wall Crawler relative; gaps are a movement context, not fixed spawns.
The 1 linked record below is retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
What remains unverified?
Slow normal movement does not establish a long recovery window after every jump.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
- Wall Surger
- Protopulse
- Enemy weakness comparison
- Damage and energy terms
- Combat practice
- Scanning and logbook
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
Wall HopperWallShifter
Xenology: Wall Hoppers are a group of insects that are a part of the family of Wall Crawlers. Although they normally move unobtrusively and fairly slowly, Hoppers are capable of very agile movement and jumps, notably when hunting, but sometimes in response to sudden threats or crossing long gaps. Its flexible carapace leaves it exposed to any Concussive Energy.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- WallShifter_0 · WallShifter_1
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