Lifeblood: One-Unit Lifeblood Refill
Lifeblood dossier: one-unit lifeblood refill, documented uses, acquisition clues and linked original game-file evidence.
FAQ
What does Lifeblood do according to the game files?
Where does the evidence place Lifeblood?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Lifeblood |
| Effect / use | Replenishes 1 unit of Lifeblood. |
| Acquisition / habitat | A small globe is documented; no enemy-specific source is guaranteed. |
How can you apply this clue?
Track current Lifeblood separately from maximum capacity and healing charges. If testing a pocket or egg, observe the actual released collectible rather than assigning this globe’s amount automatically.
What acquisition or encounter clues exist?
A small globe is documented; no enemy-specific source is guaranteed.
The 1 linked record below is retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
What remains unverified?
The record does not describe resurrection, capacity growth or a repeatable healing farm.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
- Lifeblood Pocket
- Lifeblood Egg
- Lifeblood Boost
- Heal Lifeblood
- Resource glossary
- Refills and permanent upgrades
- Survival systems
- Field tools and planning
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
LifebloodLifeblood
A small globe of Lifeblood. Replenishes 1 unit of Lifeblood.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- Lifeblood_0 · Lifeblood_1
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