Moadra Field Planner: Barriers, Upgrades & Achievements
Match eight obstacle clues to your available abilities, plan 26 upgrade directions and keep a portable achievement checklist with local JSON backup.
How should you use this planner?
Start with the abilities you have actually obtained. The tool separates a textual match from a successful in-game interaction. If a route remains blocked, record the room landmark, power state and shot you tried. Later abilities shown in the package are not guaranteed to be available in the Demo.
This planner pairs installed Demo text with your own progress. A matching energy description is a testable lead, not a recorded proof that a route is open. Bundled content can extend beyond the playable Demo.
What is available in your run?
Select only abilities and the power state you have personally confirmed. This does not alter the game.
Blocked path matcher
Read the obstacle’s actual clue, then compare it with the ability description. Mark a return trip and record the room landmark below.
Emerald Tunnel Barrier
The luminous segment is described as weak to Emerald Plasma. Alpha’s inventory description explicitly names that energy. Test the segment with an available Emerald Plasma shot.
Text match: Alpha / Emerald Plasma
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Emerald Tunnel BarrierAlpha
Emerald Blockage
The luminous segment has the same Emerald Plasma clue. Match the scan text, rather than judging every green object by its color.
Text match: Alpha / Emerald Plasma
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Emerald BlockageAlphaPulsating Blockage
The scan names Pulse Energy; Protopulse’s inventory text names Pulse Damage and Concussive Energy. This is a text-supported interaction to test.
Text match: Protopulse
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Pulsating BlockageProtopulse
Armored Barrier
The scan calls for High Explosive Energy. Protocannon explicitly fires a High Explosive projectile. An explosive-looking animation alone does not establish compatibility.
Text match: Protocannon
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Armored BarrierProtocannon
Armored Blockage
Aim the test at the luminous section: that is where the scan reports High Explosive weakness. Availability of the skill in your run must be checked separately.
Text match: Protocannon
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Armored BlockageProtocannonHyper Blockage
The obstacle names Hyper-Energy generated at hypersonic speeds. Hyper Rush explicitly generates Hyper-Energy; holding its skill button extends flight according to the inventory text.
Text match: Hyper Rush
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Hyper BlockageHyper RushHyper Barrier
This barrier names Hyper-Energy, rather than generic explosive energy. Keep a separate return-trip note instead of treating every armored barrier as the same lock.
Text match: Hyper Rush
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Hyper BarrierHyper RushEmerald Passageway
The table contains both insufficient-power and powered variants. The powered variant accepts common Emerald Plasma. Check generator state before repeatedly trying different weapons.
Text match: Alpha / Emerald Plasma + Generator restored (your observation)
Select your available abilities aboveCheck the source pair
The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.
Emerald PassagewayAlphaNo matches yet. Select an available ability, or show all obstacle references.
26 upgrade directions · 11 weapons and skills
Select the effects you want to inspect at an Evolve Chamber. These are menu descriptions, not 26 ranks or purchasable upgrades in every build. Prices, maximum ranks and numeric gains remain unverified.
Alpha Blaster
Check the source pair
GUI/GUIInfosLocalized
ABSpeed · ABCharge · ABDamage
Spread Blaster
Check the source pair
GUI/GUIInfosLocalized
SBSpread
Gatling Blaster
Check the source pair
GUI/GUIInfosLocalized
GBRate
Spire Blaster
Check the source pair
GUI/GUIInfosLocalized
SBSpeed · SBLength · SBDamage
Nova Blaster
Check the source pair
GUI/GUIInfosLocalized
NBShrapnel
Plasmawave Blaster
Check the source pair
GUI/GUIInfosLocalized
PWBLength · PWBWaves · PWBDamage
Heal Lifeblood
Check the source pair
GUI/GUIInfosLocalized
PLImmunity · PLCharges · PLRestore
Protopulse
Check the source pair
GUI/GUIInfosLocalized
PPRange · PPDamage · PPPulses
Protocannon
Check the source pair
GUI/GUIInfosLocalized
PCAcceleration · PCRadius
Umbral Armor
Check the source pair
GUI/GUIInfosLocalized
UAStrength · UARetaliate · UAEndure
Hyper Rush
Check the source pair
GUI/GUIInfosLocalized
HREfficacy · HRRadius · HRSpeed
Bundled achievement checklist
22 conditions from the local menu. Checks are your personal notes, not Steam unlocks or proof that every achievement is possible in the Demo. Completion, scan progress and inventory progress are different conditions.
Show story and boss conditions (spoilers)
Your portable field plan
Selections and notes stay in this browser and are shared by the English and Chinese pages. Export a backup to move it to another browser. Import merges recognized entries; it never reads a game save. The databank’s older record notebook remains separate.
Where can you check a difficult result?
The energy guide explains why Emerald Plasma, Pulse Energy, High Explosive Energy and Hyper-Energy should be treated separately. For a door that reports denied access, use the power and Passkey guide before experimenting with weapons.
The area file index narrows research to internal map packages. It provides placed-object evidence, without pretending to supply a measured route. The completion guide explains optional scan entries and why this planner has no universal 100% meter.
What do the upgrade checkboxes mean?
They record effects you want to inspect in your actual menu. They do not spend Protoplasm or claim an optimal build. All 26 directions use GUIInfosLocalized source keys; every obstacle card links to the original databank record. Prices and numeric gains have not been decoded.
Where can you inspect the material itself?
Menu upgrade directions and acquired mutations are different evidence sources. The upgrade directory connects effects to container and inventory text; the item directory explains resource refills. Use the bestiary to check the target species’ own weakness before interpreting a test.
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