Skip to content
Powered by Pagefind
English
Moadra Databank — Creatures, Weapons & Discoveries

Moadra Field Planner: Barriers, Upgrades & Achievements

Match eight obstacle clues to your available abilities, plan 26 upgrade directions and keep a portable achievement checklist with local JSON backup.

10/23/2026 Demo / 2026-10 Moadra Wiki Last updated: 10/23/2026 2 min read

How should you use this planner?

Start with the abilities you have actually obtained. The tool separates a textual match from a successful in-game interaction. If a route remains blocked, record the room landmark, power state and shot you tried. Later abilities shown in the package are not guaranteed to be available in the Demo.

This planner pairs installed Demo text with your own progress. A matching energy description is a testable lead, not a recorded proof that a route is open. Bundled content can extend beyond the playable Demo.

What is available in your run?

Select only abilities and the power state you have personally confirmed. This does not alter the game.

Blocked path matcher

Read the obstacle’s actual clue, then compare it with the ability description. Mark a return trip and record the room landmark below.

Emerald Tunnel Barrier

The luminous segment is described as weak to Emerald Plasma. Alpha’s inventory description explicitly names that energy. Test the segment with an available Emerald Plasma shot.

Text match: Alpha / Emerald Plasma

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Emerald Tunnel BarrierAlpha
Emerald Blockage

Emerald Blockage

The luminous segment has the same Emerald Plasma clue. Match the scan text, rather than judging every green object by its color.

Text match: Alpha / Emerald Plasma

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Emerald BlockageAlpha

Pulsating Blockage

The scan names Pulse Energy; Protopulse’s inventory text names Pulse Damage and Concussive Energy. This is a text-supported interaction to test.

Text match: Protopulse

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Pulsating BlockageProtopulse
Armored Barrier

Armored Barrier

The scan calls for High Explosive Energy. Protocannon explicitly fires a High Explosive projectile. An explosive-looking animation alone does not establish compatibility.

Text match: Protocannon

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Armored BarrierProtocannon
Armored Blockage

Armored Blockage

Aim the test at the luminous section: that is where the scan reports High Explosive weakness. Availability of the skill in your run must be checked separately.

Text match: Protocannon

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Armored BlockageProtocannon

Hyper Blockage

The obstacle names Hyper-Energy generated at hypersonic speeds. Hyper Rush explicitly generates Hyper-Energy; holding its skill button extends flight according to the inventory text.

Text match: Hyper Rush

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Hyper BlockageHyper Rush

Hyper Barrier

This barrier names Hyper-Energy, rather than generic explosive energy. Keep a separate return-trip note instead of treating every armored barrier as the same lock.

Text match: Hyper Rush

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Hyper BarrierHyper Rush

Emerald Passageway

The table contains both insufficient-power and powered variants. The powered variant accepts common Emerald Plasma. Check generator state before repeatedly trying different weapons.

Text match: Alpha / Emerald Plasma + Generator restored (your observation)

Select your available abilities above
Check the source pair

The obstacle clue and the ability description are separate records. Their pairing is editorial analysis; it is not a live gameplay test.

Emerald PassagewayAlpha

26 upgrade directions · 11 weapons and skills

Select the effects you want to inspect at an Evolve Chamber. These are menu descriptions, not 26 ranks or purchasable upgrades in every build. Prices, maximum ranks and numeric gains remain unverified.

Alpha Blaster

Check the source pair

GUI/GUIInfosLocalized

ABSpeed · ABCharge · ABDamage

Spread Blaster

Check the source pair

GUI/GUIInfosLocalized

SBSpread

Gatling Blaster

Check the source pair

GUI/GUIInfosLocalized

GBRate

Spire Blaster

Check the source pair

GUI/GUIInfosLocalized

SBSpeed · SBLength · SBDamage

Nova Blaster

Check the source pair

GUI/GUIInfosLocalized

NBShrapnel

Plasmawave Blaster

Check the source pair

GUI/GUIInfosLocalized

PWBLength · PWBWaves · PWBDamage

Heal Lifeblood

Check the source pair

GUI/GUIInfosLocalized

PLImmunity · PLCharges · PLRestore

Protopulse

Check the source pair

GUI/GUIInfosLocalized

PPRange · PPDamage · PPPulses

Protocannon

Check the source pair

GUI/GUIInfosLocalized

PCAcceleration · PCRadius

Umbral Armor

Check the source pair

GUI/GUIInfosLocalized

UAStrength · UARetaliate · UAEndure

Hyper Rush

Check the source pair

GUI/GUIInfosLocalized

HREfficacy · HRRadius · HRSpeed

Bundled achievement checklist

22 conditions from the local menu. Checks are your personal notes, not Steam unlocks or proof that every achievement is possible in the Demo. Completion, scan progress and inventory progress are different conditions.

Show story and boss conditions (spoilers)

Your portable field plan

Selections and notes stay in this browser and are shared by the English and Chinese pages. Export a backup to move it to another browser. Import merges recognized entries; it never reads a game save. The databank’s older record notebook remains separate.

Where can you check a difficult result?

The energy guide explains why Emerald Plasma, Pulse Energy, High Explosive Energy and Hyper-Energy should be treated separately. For a door that reports denied access, use the power and Passkey guide before experimenting with weapons.

The area file index narrows research to internal map packages. It provides placed-object evidence, without pretending to supply a measured route. The completion guide explains optional scan entries and why this planner has no universal 100% meter.

What do the upgrade checkboxes mean?

They record effects you want to inspect in your actual menu. They do not spend Protoplasm or claim an optimal build. All 26 directions use GUIInfosLocalized source keys; every obstacle card links to the original databank record. Prices and numeric gains have not been decoded.

Where can you inspect the material itself?

Menu upgrade directions and acquired mutations are different evidence sources. The upgrade directory connects effects to container and inventory text; the item directory explains resource refills. Use the bestiary to check the target species’ own weakness before interpreting a test.

Related Articles

Was this helpful?