Electric Jumper: External Pulse-Energy Clue
Electric Jumper dossier: external pulse-energy clue, documented behavior, acquisition clues and linked original game-file evidence.
FAQ
What weakness does Electric Jumper’s scan confirm?
Where does the evidence place Electric Jumper?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Electric Jumper |
| Weakness / defense clue | Susceptible to external pulses of energy. |
| Acquisition / habitat | Power-flow errors are an origin clue, not a map marker. |
How can you apply this clue?
Compare the target’s pulse wording with Protopulse’s Pulse Damage description, then observe one controlled use with enough Bioplasm available. Keep the observed result separate from any assumed one-hit kill.
What acquisition or encounter clues exist?
Power-flow errors are an origin clue, not a map marker.
The 1 linked record below is retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
What remains unverified?
The anomaly’s name does not prove immunity to electric weapons. No repeatable farming route is documented.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
Electric JumperElectricJumper
An electric discharge. Power flow errors like power-outs or sudden spikes can sometimes manifest themselves as anomalies like the Electric Jumper. Electrical entities, by nature, are prone to external Pulses of Energy.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- ElectricJumper_0 · ElectricJumper_1
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