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Moadra Abilities & Evolution

Protocannon: High Explosives, Armor Piercing & Shields

Protocannon uses Bioplasm for high-explosive, armor-piercing projectiles. Read shield destruction, acceleration and blast-radius upgrades with barrier clues.

10/23/2026 Demo / 2026-10 Moadra Wiki Last updated: 10/23/2026 3 min read

FAQ

Which resource does Protocannon use?
The pickup text says Protocannon uses Bioplasm to fire a high-explosive, armor-piercing projectile. The inventory adds that it destroys enemy shields.

What do the game files confirm?

The inventory combines three properties: High Explosive projectile, Armor-Piercing Damage and shield destruction. The pickup entry supplies the resource statement, Uses Bioplasm. These records complement each other rather than describing separate skills.

The Armored Barrier scan identifies High Explosive Energy as a weakness. That wording aligns more specifically with Protocannon than a generic explosion animation would. It is still a source match, not evidence that every armored boss or barrier shares one interaction.

Mechanic Documented behavior
Projectile High Explosive
Damage / interaction Armor-piercing and shield destruction
Resource Uses Bioplasm, per pickup text
Upgrades Acceleration; explosion radius and damage

Which upgrade directions are listed?

  • Increase the projectile acceleration
  • Increase the explosion radius and damage

Menu directions name what changes, not numeric ranks, prices or a tested optimal order.

How can you apply these clues?

  1. Before testing a barrier, scan it and check that its wording matches the high-explosive clue. Keep Pulse Energy and Hyper-Energy requirements distinct.

  2. Observe the projectile’s travel when comparing acceleration upgrades. Acceleration is a change in projectile motion, not a stated increase in the character’s movement speed.

  3. Record Bioplasm before and after a controlled use in your current build. The file establishes the resource used, but does not give the amount at every upgrade rank.

Nova has explicit manual mid-air detonation; that behavior must not be copied onto Protocannon without evidence. Hyper Rush instead matches the Hyper-Energy description of a different barrier.

How does it differ from Protopulse?

Inventory effect Protocannon Protopulse
Main output High explosive projectile Concussive wave dealing pulse damage
Armor piercing Explicitly named Not stated in this entry
Enemy shield destruction Explicitly named Explicitly named
Enemy projectile destruction Not stated in this entry Explicitly named
Mid-air jump extension Not stated in this entry Explicitly named

“Not stated” means the entry does not establish an effect, rather than a gameplay test ruling it out. Read the Protopulse reference when the immediate problem is incoming projectiles or a jump.

How is the Barrage upgrade used?

Barrage upgrade and input sequence — ability spoiler

The Protocannon Barrage inventory record describes an upgrade with this sequence:

  1. Hold fire to prepare a charged blast.
  2. Hold the Secondary Skill action to switch to Barrage.
  3. Release fire to execute the barrage.

Use your current bindings. The record does not supply projectile count, charge duration, resource cost or an acquisition room. Owning the base skill does not prove this separate upgrade is available.

Acquisition and verification limits

The descriptions do not provide exact cost, splash radius, projectile lifetime, damage multiplier or a verified unlock coordinate. Armor-piercing is not a blanket guarantee against every scan-described defense.

The expandable records below preserve the original game wording and source keys. A bundled record is not proof that the item or encounter is available in the Demo.

Game-file evidence

Original localized game text. Expand a record to inspect its wording and source identifiers.

ProtocannonProtocannon

Grants its host the skill to fire a High Explosive projectile that deals Armor-Piercing Damage and destroys enemy shields.

Increase the projectile acceleration

Increase the explosion radius and damage

Source table
GUI/GUIInfosLocalized
Text keys
Protocannon · PCAcceleration · PCRadius

GUI/ScanningInfo/ScanInfosLocalized · ProtocannonOrb_inv_1

Inspect original databank record →
ProtocannonProtocannonOrb_inv

Grants its host the skill to fire a High Explosive projectile that deals Armor-Piercing Damage and destroys enemy shields.

Source table
GUI/ScanningInfo/ScanInfosLocalized
Text keys
ProtocannonOrb_inv_0 · ProtocannonOrb_inv_1
Inspect original databank record →
Protocannon OrbMissileOrb

The Orb resonates with a spectrum of powerful energies. It is a complex amalgamation of plasma, radiation, and subatomic particles enveloped by a Blight Cradle organism, creating a controlled conduit for its power. The spectroscopic characteristics of the Orb align closely with the known stellar energies.

Source table
GUI/ScanningInfo/ScanInfosLocalized
Text keys
MissileOrb_0 · MissileOrb_1
Inspect original databank record →
Protocannon OrbMissileOrbPickUp

You learned Protocannon! Uses Bioplasm to fire a High Explosive projectile dealing Armor-Piercing Damage.

Source table
GUI/ScanningInfo/ScanInfosLocalized
Text keys
MissileOrbPickUp_0 · MissileOrbPickUp_1
Inspect original databank record →
Armored BarrierArmoredBarrier

A sizable cluster of Blight is barricading the Passageway. Its substructure reveals signs of weakness to High Explosive Energy.

Source table
GUI/ScanningInfo/ScanInfosLocalized
Text keys
ArmoredBarrier_0 · ArmoredBarrier_1
Inspect original databank record →

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