Great Trap Worm: Burrow Ambush & Contraction Cue
Great Trap Worm dossier: burrow ambush & contraction cue, documented behavior, acquisition clues and linked original game-file evidence.
FAQ
What weakness does Great Trap Worm’s scan confirm?
Where does the evidence place Great Trap Worm?
What do the records establish?
| Field | Documented information |
|---|---|
| Display name | Great Trap Worm |
| Weakness / defense clue | No damage weakness; body contraction precedes a leap. |
| Acquisition / habitat | Deep burrow systems with porous or loose soil. |
How can you apply this clue?
Observe the ground and contraction before remaining in one place to fire. Preserve lateral space as a test strategy; the text does not give a fixed safe distance.
What acquisition or encounter clues exist?
Deep burrow systems with porous or loose soil.
The 1 linked record below is retained under one entity. A scan identifies a subject; a pickup message describes an acquisition effect. Neither alone establishes a route, current-save access or availability in the Demo. Use the exploration notebook to record an actual in-game observation.
What remains unverified?
No burrow map, repeatable spawn point or item drop is documented.
The application suggestions above are editorial interpretations of the linked text, not a measured playthrough. The source coverage guide explains the distinction.
Which guides and entities connect to this?
Original game-file evidence
Original localized game text. Expand a record to inspect its wording and source identifiers.
Great Trap WormGreatTrapWorm
Xenology: a species of predatory borer worms. These giant worms live in deep burrow systems and require porous or loose soil in their environment to respire. When hunting, the worm contracts its body to create tension for a leap at unsuspecting prey.
- Source table
GUI/ScanningInfo/ScanInfosLocalized- Text keys
- GreatTrapWorm_0 · GreatTrapWorm_1
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